Saturday, May 19, 2018

How to build wxWidgets for Windows

For sure we need Visual Studio installed (get the community edition for free).  After we install the source code package (e.g, in B:\WxWidgets-3.0.4)

Steps to build:

  1. Open "x64 Native Tools Command Prompt for VS ..." Command shell (just type in the Cortana search)
  2. Change to the wxWidgets directory
  3. type: 
b:
cd wxWidgets-3.0.4\build\msw

nmake /f makefile.vc

After it finishes, just set WXWIN environment variable to poin to that directory (e.g, B:\WxWidgets-3.0.4)



Thursday, May 10, 2018

How to print ClassName


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#ifndef __CNAME_H__
#define __CNAME_H__

#include <string>


inline std::string className(const std::string& prettyFunction)
{
    size_t colons = prettyFunction.find("::");
    if (colons == std::string::npos)
        return "::";

    size_t begin = prettyFunction.find_last_of("::") + 1;
    return prettyFunction.substr(begin);
}

#ifdef __GNUC__
#define __CLASS_NAME__ className(__PRETTY_FUNCTION__)
#define __FUNCNAME__ __PRETTY_FUNCTION__
#else
#define __CLASS_NAME__ className(__FUNCTION__)
#define __FUNCNAME__ __FUNCTION__
#endif

#endif

Vector of Smart Pointers with Template


#include <iostream>
#include <vector>
#include <memory>
#include <sstream>
#include <string>
#include <typeinfo>


// Require C++ version 14 to compile!

class Base
{
public:
    Base(Base & other);
    Base(Base *);
    Base(char const * const tag, char const * const desc) : m_tag(tag), m_desc(desc) {}
    //Base(std::string const & tag, std::string const & desc) : m_tag(tag), m_desc(desc) {}
    ~Base() = default;

    void print();
    virtual void Process(); 

public:
    std::string m_tag = "";
    std::string m_desc = "";
};



Base::Base(Base & rhs)
{
    m_tag = rhs.m_tag;
    m_desc = rhs.m_desc;
}


Base::Base(Base *pOther)
{
    m_tag = pOther->m_tag;
    m_desc = pOther->m_desc;
}


void Base::print()
{
    std::cout << __FUNCTION__ << "(" << this << "): Base::m_tag = " << m_tag << std::endl 
              << "                  Base::m_desc = " << m_desc << std::endl;
}


void Base::Process()
{
    std::cout << __PRETTY_FUNCTION__ << std::endl;
}



template <class CNAME>
Base* createClass(char const *const tag, char const * const desc)
{
    CNAME * pObj  = new CNAME(tag,desc);

    std::cout << "Inside " << __FUNCTION__  << "(): ";
    pObj->Process();
    return dynamic_cast<Base*>(pObj);
}


template <class CNAME>
std::unique_ptr<Base> createUniqueClass(char const *const tag, char const *const desc)
{
    std::unique_ptr<Base> obj(createClass<CNAME>(tag, desc));
    return obj;
}



class KelasA : public Base
{
public:
    KelasA(char const * const tag, char const * const desc) : Base(tag, desc) {}
 static std::string const DefaultKelasName;

    void Process() override;
private:
 std::string m_name = DefaultKelasName;
};

std::string const KelasA::DefaultKelasName = "A";




void KelasA::Process()
{
    std::cout << __PRETTY_FUNCTION__ << std::endl;
}


class KelasB : public Base
{
public:
    KelasB(char const * const tag, char const * const desc) : Base(tag, desc) {}
 static std::string const DefaultKelasName;
    void Process() override;
private:
 std::string m_name = DefaultKelasName;
};


std::string const KelasB::DefaultKelasName = "B";


void KelasB::Process()
{
    std::cout << __PRETTY_FUNCTION__ << std::endl;
}


class Container
{
public:
 template <class CNAME>
 void Add(std::string tag = "")
 {
  std::ostringstream sout;
  sout << __FUNCTION__ << ":Entry=" << m_bin.size();
  #define ANAM(x) #x
  m_bin.push_back(createUniqueClass<CNAME>(tag.c_str(), const_cast<char const *>(sout.str().c_str())));
 }

 void Process();


private:
    std::vector<std::unique_ptr<Base>> m_bin;
};



void Container::Process()
{
 for(auto & v : m_bin)
    {
        v->Process();
        v->print();
    }
}


int main()
{
 Container c;

 for(auto i = 0; i<10; ++i)
 {
  c.Add<KelasA>("A");
  c.Add<KelasB>("B");
 }

 c.Process();
 
    return 0;
}

Vector of Smart Pointers (revised)

The previous example doesn't really show the polymorphism. This example shows the coolness of C++ (version 14):





#include <iostream>
#include <vector>
#include <memory>


// Require C++ version 14 to compile!

class Base
{
public:
    Base(Base & other);
    Base(Base *);
    Base(char const * const tag, char const * const desc) : m_tag(tag), m_desc(desc) {}
    ~Base() = default;

    void print();
    virtual void Process(); 

public:
    std::string m_tag = "";
    std::string m_desc = "";
};



Base::Base(Base & rhs)
{
    m_tag = rhs.m_tag;
    m_desc = rhs.m_desc;
}


Base::Base(Base *pOther)
{
    m_tag = pOther->m_tag;
    m_desc = pOther->m_desc;
}


void Base::print()
{
    std::cout << __FUNCTION__ << "(" << this << "): Base::m_tag = " << m_tag << std::endl 
              << "                  Base::m_desc = " << m_desc << std::endl;
}


void Base::Process()
{
    std::cout << __PRETTY_FUNCTION__ << std::endl;
}



template <class CNAME>
Base* createClass(char const *const tag, char const * const desc)
{
    CNAME * pObj  = new CNAME(tag,desc);

    std::cout << "Inside " << __FUNCTION__  << "(): ";
    pObj->Process();
    return dynamic_cast<Base*>(pObj);
}


template <class CNAME>
std::unique_ptr<Base> createUniqueClass(char const *const tag, char const *const desc)
{
    std::unique_ptr<Base> obj(createClass<CNAME>(tag, desc));
    return obj;
}



class KelasA : public Base
{
public:

    KelasA(char const * const tag, char const * const desc) : Base(tag, desc) {}
    void Process() override;
};


void KelasA::Process()
{
    std::cout << __PRETTY_FUNCTION__ << std::endl;
}


class KelasB : public Base
{
public:
    KelasB(char const * const tag, char const * const desc) : Base("B", desc) {}
    void Process() override;
};



void KelasB::Process()
{
    std::cout << __PRETTY_FUNCTION__ << std::endl;
}




int main()
{
    std::vector<std::unique_ptr<Base>> vb;

    vb.push_back(createUniqueClass<KelasA>("A", "Kelase A-1"));

    vb.push_back(createUniqueClass<KelasB>("B", "Kelase B-1"));

    //for(auto v = vb.begin(); v != vb.end(); v++)a
    for(auto & v : vb)
    {
        v->Process();
        v->print();
    }

    return 0;
}

Wednesday, May 9, 2018

Vector of Smart Pointers

#include <iostream>
#include <vector>
#include <memory>


// Require C++ version 14 to compile!

class Base
{
public:
    Base(Base & other);
    Base(Base *);
    Base(char const * const tag, char const * const desc) : m_tag(tag), m_desc(desc) {}

    void print();

public:
    std::string m_tag = "";
    std::string m_desc = "";
};



Base::Base(Base & rhs)
{
    m_tag = rhs.m_tag;
    m_desc = rhs.m_desc;
}


Base::Base(Base *pOther)
{
    m_tag = pOther->m_tag;
    m_desc = pOther->m_desc;
}


void Base::print()
{
    std::cout << __FUNCTION__ << "(" << this << "): Base::m_tag = " << m_tag << std::endl 
              << "                  Base::m_desc = " << m_desc << std::endl;
}


template <class CNAME>
Base * createClass(char const *const tag, char const * const desc)
{
    CNAME *pObj = new CNAME(tag,desc);

    Base *pBase = dynamic_cast<Base*>(pObj);

    return pBase;
}




class KelasA : public Base
{
public:

    KelasA(char const * const tag, char const * const desc) : Base(tag, desc) {}
    void FuncA() {}
};

class KelasB : public Base
{
public:
    KelasB(char const * const tag, char const * const desc) : Base("B", desc) {}
    void FuncA() {}
};


int main()
{
    std::vector<std::unique_ptr<Base>> vb;

    std::unique_ptr<Base> p;
    p = std::make_unique<Base>((createClass<KelasA>("A", "Kelas A-1")));
    vb.push_back(std::move(p));
    p = std::make_unique<Base>((createClass<KelasB>("B", "Kelas B-1")));
    vb.push_back(std::move(p));

    for(auto v = vb.begin(); v != vb.end(); v++)
    {
        (*v)->print();
    }

    return 0;
}

Sunday, April 8, 2018

Stream of Prime Numbers

Create an endless stream of prime numbers - a bit like IntStream.of(2,3,5,7,11,13,17), but infinite. The stream must be able to produce a million primes in a few seconds.