#include <stdio.h> #include <stdlib.h> #include <stddef.h> typedef struct list_item { int val; void *next; } list_item; typedef struct List { list_item *head; list_item *prev; } List; list_item *create_list_item(int val) { list_item *p = (list_item *)malloc(sizeof(list_item)); if (p) { p->val = val; p->next = NULL; } return p; } void add_list_item_into_node(List *list, int val) { list_item *newlist_item = create_list_item(val); if (list->prev != NULL) { list->prev->next = newlist_item; list->prev = newlist_item; } else { list->head = newlist_item; list->prev = newlist_item; printf("FIRST! head==prev ? %d, %p\n", list->head==list->prev, list->head); } printf("%p added; head=%p, prev=%p\n", newlist_item, list->head, list->prev); } void init_list(List *l) { l->head = l->prev = NULL; } void clear_list(List *l) { list_item *p = l->head; while (p != NULL) { list_item *pn = (list_item *)p->next; printf("Freeing %p, next p is=%p\n", p, pn); free(p); p = pn; } l->head = l->prev = NULL; } typedef void (*callback_t)(list_item *); void print(list_item *p) { printf("p=%p: val=%d\n", p, p->val); } void iterate(List *list, callback_t cbk) { list_item *p = list->head; while (p) { cbk(p); p = p->next; } } int main() { List mylist; init_list(&mylist); for(int i=0; i<10; ++i) { add_list_item_into_node(&mylist, i*2+1); } iterate(&mylist, print); // cleanup; starting from head printf("Cleaning up!\n"); clear_list(&mylist); iterate(&mylist, print); printf("head = %p, prev=%p\n", mylist.head, mylist.prev); }
Sunday, December 29, 2019
Example of Intrusive Singly Linked List
Friday, September 20, 2019
Unique Pointer (Smart Pointer)
The following example shows how to use unique_ptr which semantically 'moves' the data during assignment:
#include <iostream> #include <memory> using namespace std; class MyClass { public: #if COMPILE_ERROR MyClass ( std::unique_ptr<int> const & pOpt = std::unique_ptr<int>(nullptr) ) : m_ptr(std::move(pOpt)) { } #else explicit MyClass ( std::unique_ptr<int> pOpt = std::unique_ptr<int>(nullptr) ) : m_ptr(std::move(pOpt)) { std::cout << __FUNCTION__ << "() : m_ptr=" << m_ptr.get() << std::endl; } MyClass() = delete; #endif friend ostream& operator<<(ostream& os, const MyClass& c); private: std::unique_ptr<int> m_ptr; }; template<typename T> std::unique_ptr<T>& pass_through(std::unique_ptr<T>& p) { if (p != nullptr) std::cout << *p << std::endl; else std::cout << "nullptr" << std::endl; return p; } ostream& operator<<(ostream& os, const MyClass& c) { if (c.m_ptr != nullptr) return os << __FUNCTION__ << "(): " << *c.m_ptr; else return os << __FUNCTION__ << "(): nullptr"; } int main() { std::unique_ptr<int> pInt(new int(15)); MyClass data(); MyClass data2(std::move(pInt)); pass_through(pInt); std::cout << "data = " << data << std::endl; std::cout << "data2 = " << data2 << std::endl; }
MyClass() : m_ptr=0x7430d0
nullptr
data = 1
data2 = operator<<(): 15
Wednesday, March 13, 2019
Callback via C++ template
The following code would make a callback via template:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 | #include <iostream> template <typename F> void call(F func) { func(); } void print() { std::cout << __FUNCTION__ << "()" << std::endl; } int main() { call(print); } |
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